

Marvel’s Spider-Man 2 gets wild gameplay trailer, but no release date You rescue the snakes because that’s the natural result of your messing around. But just like in those first five minutes, Hohokum emphasizes the tactile joy of playing in its whimsical worlds over set goals or clear storytelling. From here, the other snakes - we’ll go with calling them “snakes” - scatter, and you spend the rest of the game trying to win them back. There’s no clear goal in Hohokum’s initial section of play, referred to after the fact as “Home.” It’s a hub world you can return to instantly and at any time from the pause menu. You reach a nexus, where all these creatures are in sync, making beautiful shapes like a kaleidoscope that you control. Joined by a rainbow of brothers and sisters, you revel in discovering how each bulb and ball and bump reacts to your collisions. You glide effortlessly, now slow, now fast, sliding along the walls, wiggling gleefully as you pick up speed. You’re in the womb, or the ocean, or space, or a microscopic cell. You begin life as a snake, or a sperm, or however you want to look at it, flying around, or swimming, or what have you. Hohokum Soundtrack arrives on August 12 as a 22-song digital compilation and on October 28 as a rainbow-colored 12” vinyl sampler featuring seven special cuts.Players will know within the first five minutes whether Honeyslug and Sony Santa Monica’s Hohokum is for them.

Between musicians and producers like Tycho, Shigeto, Matthew Dear, and Com Truise, the soundtrack is a fully realized exhibition of contemporary electronic sounds. The music of Hohokum mirrors the game’s eclectic and detailed landscape, with a wide selection of Ghostly artists contributing their songs. While there are goals, secrets, and trophies discovered along the way, at its heart, Hohokum is a playground-a place to wander about and get lost in.

From the way a player navigates the world to how characters can communicate to the vividly abstract artwork, Hohokum is an expressive and mesmerizing universe. Hohokum is full of surprise even running into certain objects can be its own reward, as the interaction produces music or effects which add to the level’s soundtrack. Travelling through the colorful world, players can uncover secrets by interacting with elements around them in different ways-such as carrying characters to new areas on their back or flying over objects to illuminate them. Players take on the role of a flying, Technicolor being, like a curious kite. With the vision to create an experience free of typical video games pressures, Honeyslug delivers inspiring and unique gameplay in Hohokum. The vibrantly whimsical game emphasizes exploration and creativity with a playful touch. Hohokum is a distinct creative collaboration between artist Richard Hogg and Honeyslug, a London-based game studio.
